The platform will select the nearest appropriate asset scale based on the display's current DPI. Images can then be referred to in code or XAML without the scale modifier, e.g. scale-xxx before the file extension, where xxx is the percentage of scaling applied to the asset, e.g. UWP image file names can be suffixed with. Universal Windows Platform (UWP) - Place images in the application's root directory with Build Action: Content. Keep in mind that in iOS, all images are in same folder but with different naming convention. If your image name is abc.png, for high version of this image, you may use or etc. In iOS, we follow a naming convention to differentiate our images. You should use the Asset Catalog instead.įor more information, see Image Sizes and Filenames.įor iOS project, expand the Resources folder and add your images here. This method of working with images in an iOS app has been deprecated by Apple since iOS 9. Keep in mind that in Android, all images are in different folder but with same naming convention. It’s best practice to place your app launcher icons in mipmap (not the Hdpi, mdpi drawable-xhdpi drawable-xxhdpi refer to the screen density in dots-per-inch. Save the icon for further use to any library.
RADIATION FOLDER ICON PNG FOR ANDROID
So we are adding images here how we do for Android & iOS project. Click the 'Load Image' button and open a PNG file with the custom folder icon from any icon pack you can download on the Web.
![radiation folder icon png radiation folder icon png](https://cdn.icon-icons.com/icons2/2268/PNG/512/radiation_virus_icon_140588.png)
In Xamarin.Forms it is recommended to add images in native project's only because every platform needs different dimensions & resolutions images.